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https://repositorio.usj.es/handle/123456789/429
Title: | Creación de videojuego basado en física con sistema procedural para la adaptación de la dificultad en tiempo real |
Authors: | Cativiela Calvo, Martín |
Keywords: | Videojuegos |
Issue Date: | 2020 |
Abstract: | The objective of this study is to reach a better understanding of the forces that act in the actions that we try to represent in video games and fiction in general, and with that to build good mechanics based in newtonian physics for this work, which are going to be the core aspect of this game’s design. |
URI: | https://repositorio.usj.es/handle/123456789/429 |
Appears in Collections: | Grado en Diseño y Desarrollo de Videojuegos |
Files in This Item:
File | Description | Size | Format | |
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Martín Cativiela - Creación de videojuego basado en física con sistema procedural para la adaptación de la dificultad en tiempo.pdf | 7,19 MB | Adobe PDF | ![]() View/Open |
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